Film Projects
Recent & featured
Aquaman (2023)
additional VFX Supervisor for ScanlineVFX powered by Netflix
Key Deliverables:
Massive Environments: Oversaw the Construction of the lighthouse extension, island and surrounding. Atlantis Throne room, Nereus Ship including interior. Look development for the Atlantis war room.
High-End FX & Creatures: The team created the digital versions of Aquaman, Atlanna, Manta, the octopus, Arhtur junior (baby) and more.
Scenes of Note: Lighthouse scenes and its surrounding, including the birthing scene. Kordax throne room encounter with Manta, Neurus ship interior and exterior.
Last Night in Soho (2021)
DFX Supervision for DNEG 🏆 Winner 2022 VES Award: Outstanding Supporting Visual Effects
Key Deliverables:
Creature & LookDev: Spearheaded the look development for the ‘Grey Men,’ defining their ethereal aesthetic and the complex ‘glitch’ effects as they phase in and out of existence.
Period Environments: Orchestrated the recreation of 1960s London, utilizing expansive CG set extensions, digital period vehicles, and 2D crowd elements to authenticate the setting.
Atmospherics & Pyro: Supervised the ‘Burning Apartment’ sequence, achieving a seamless blend of practical elements with CG fire, embers, and volumetric smoke simulations.
Complex Set Pieces: Oversaw the execution of the technically demanding ‘Glass Staircase’ attack sequence, managing complex reflections and environment interactions.
Invisible Effects & Gore: Delivered photorealistic weapon extensions and fluid blood simulations for the stabbing sequences, ensuring visceral impact while maintaining actor safety.
No Time To Die (2021)
DFX Supervisor for DNEG
Key Deliverables:
Complex Set Extensions: Orchestrated the massive Cuba sequence, digitally extending the practical sets (which were built only to the first floor) to create fully immersive, historic streetscapes.
Invisible Stunt Work: Supervised intricate “invisible” VFX for the Cuba chase, including photorealistic digital leg replacements for Ana de Armas and her male stunt doubles to accommodate high-heeled combat choreography.
Hard Surface & Simulation: Directed the execution of key vehicle sequences, including the stealth glider deployment, underwater submersible shots, and the sinking trawler composites.
Action Sequences: Managed the VFX for the opening “Secret Lab” heist, supervising the dynamic elevator shaft escape, the aerial bomb drop, and the missile launch sequences.
Environments: Delivered the establishing shots for the film’s climax, creating the atmospheric approach to the villain’s “Poison Garden” island