Julian Gnass

Film Projects

Recent & featured

Aquaman (2023)

additional VFX Supervisor for ScanlineVFX powered by Netflix

Key Deliverables:

  • Massive Environments: Oversaw the Construction of the lighthouse extension, island and surrounding. Atlantis Throne room, Nereus Ship including interior. Look development for the Atlantis war room.

  • High-End FX & Creatures: The team created the digital versions of Aquaman, Atlanna, Manta, the octopus, Arhtur junior (baby) and more.

  • Scenes of Note: Lighthouse scenes and its surrounding, including the birthing scene. Kordax throne room encounter with Manta, Neurus ship interior and exterior. 

Last Night in Soho (2021)

DFX Supervision for DNEG 🏆 Winner 2022 VES Award: Outstanding Supporting Visual Effects

Key Deliverables:

  • Creature & LookDev: Spearheaded the look development for the ‘Grey Men,’ defining their ethereal aesthetic and the complex ‘glitch’ effects as they phase in and out of existence.

  • Period Environments: Orchestrated the recreation of 1960s London, utilizing expansive CG set extensions, digital period vehicles, and 2D crowd elements to authenticate the setting.

  • Atmospherics & Pyro: Supervised the ‘Burning Apartment’ sequence, achieving a seamless blend of practical elements with CG fire, embers, and volumetric smoke simulations.

  • Complex Set Pieces: Oversaw the execution of the technically demanding ‘Glass Staircase’ attack sequence, managing complex reflections and environment interactions.

  • Invisible Effects & Gore: Delivered photorealistic weapon extensions and fluid blood simulations for the stabbing sequences, ensuring visceral impact while maintaining actor safety.

No Time To Die (2021)

DFX Supervisor for DNEG

Key Deliverables:

  • Complex Set Extensions: Orchestrated the massive Cuba sequence, digitally extending the practical sets (which were built only to the first floor) to create fully immersive, historic streetscapes.

  • Invisible Stunt Work: Supervised intricate “invisible” VFX for the Cuba chase, including photorealistic digital leg replacements for Ana de Armas and her male stunt doubles to accommodate high-heeled combat choreography.

  • Hard Surface & Simulation: Directed the execution of key vehicle sequences, including the stealth glider deployment, underwater submersible shots, and the sinking trawler composites.

  • Action Sequences: Managed the VFX for the opening “Secret Lab” heist, supervising the dynamic elevator shaft escape, the aerial bomb drop, and the missile launch sequences.

  • Environments: Delivered the establishing shots for the film’s climax, creating the atmospheric approach to the villain’s “Poison Garden” island

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