Role: VFX Supervisor | Team: 90+ Artists (Global)
I supervised Scanline’s contribution to The Witcher Season 4, leading a multi-site team across Montreal, London, Munich, Seoul, and Mumbai. We delivered a diverse body of ~300 shots, ranging from invisible integration to the season’s most technically demanding heavy-FX sequences. Our work was highlighted by Client Supervisor Sara Bennett in Art of VFX.
Key Deliverables:
Massive Environments: Constructed the season’s central set pieces, including the expansive ‘Mahakam’ dwarven mountain stronghold and the fully digital bridge environment for the finale battle.
High-End FX & Creatures: Directed the ‘Bridge Orc’ creature animation and signature fluid simulations for Yennefer’s oceanic climax and the river journey in episode 8.
Battle Integration: Orchestrated the digital crowds, army and refugee camps, and visceral combat enhancements (gore, pyro, weaponry) that defined the season’s gritty aesthetic.
Full CG Environment
Set Extension & crowds
Set Extension & crowds
Water Simulation & bridge and vegetation
Digital Set Construction
Veins & Eye Effects
Digital Creature
Log Sim & partially cg Cavalry
VFX Supervision for ScanlineVFX powered by Netflix
Key Deliverables:
Milan train station: Constructed the season’s central set piece, episode 3’s Milan train station scene, including the station, the train, 2d crowd replication and Milan in the background.
CG train wagons and FX smoke
Additional VFX Supervisor ScanlineVFX powered by Netflix